Sculpting fur zbrush3/28/2024 In blender I still didnt figure out how to bake normals “correctly” so I resorted to an addon called “simple bake”, after a week of failures doing experiments with cycles baking. Want a normalmap? You can have it, just set the UVsize and jump to the lowest level of subdivision, boom you have your normals. Its impressive how easy zbrush is, everything works out of the box. Now I use zbrush with the xtractor brush, all the time, and mind it Im not even aware of all its functionalities. One day Iearn just how to remesh and few other commands, and from that day onwards I use it constantly. I took some tutorialcourses for zbrush, in few lessons I was already using it on a regular. I think its quite objective given how many people get into sculpting from zbrush. before you git gud at it its going to take a while. I’ve seen a lot of bad beginner sculpts from ZBrush.īeginner sculpts are amazing in zbrush, people already do complex shapes with few instructions. I say this as the person people came to when they needed help with ANY 3d software. Trust ME on this, that is not true across the board. but, if you wat to be honest you can do everything also in blender, it just takes MORE skill, not less. That said, I think zbrush is amazing and will never be replaced. In blender they will be worse, they will think its blender fault. Trust me on this one: Beginners will achieve very good results with zbrush. you will need also basic proficiency with blender and overall to know how to model and how to use some modifiers. But blender is inherently more complicated, I would even say “objectively” since blender is not just a tool that is for sculpting. You do see lately more people also advising blender, due to the evident improvements done to sculpting, great stuff. Thats why zbrush is the default beginner choice. There are by default a ton of brushes most of which you will never use. The stuff to learn can be learned incrementally. Go in zbrush, you know very little abou it: Boom everything works like magic, there are few controls to learn, but it works so easy. Its not that you grab it, go play with it.Ī beginner in blender will ask himself “why the heck the brush has stronger smooth if I am closer to the mesh”… will take a while to figure out how to not screw up what hes sculpting. You HAVE TO tweak the brushes in blender. Clay tubes in zbrush “just works”, in blender the equivalent has an annoying smooth that changes if you zoom in andout. The damstandard in zbrush will work out of the box. Blnder brushes dont even work out of the box if you dont tweak them. Different people have different mindsets and needs.īlender the far easier software to learn and get better results from.īro. The people who disagree with everything I just said and think ZBrush is the easiest software to learn with the best, most intuitive tools, and who use all the brushes aren’t wrong. And I only regularly use five, maybe six brushes, in either software, with two doing the majority of the work. (My claim to fame from school was sculpting a human torso fast enough to impress a professional character creator while using Blender). And once I got used to ZBrush to the point where all its little quirks and weirdness were things I did without thinking about it much, I never achieved the speed I got without too much effort in Blender. If I’d had to start out in ZBrush I doubt I would still include sculpting in my workflow. What took me one day in Blender took me three in ZBrush to get to the same level, and that was after I had experience sculpting. Day one of ZBrush I was having to look up tutorials on how to zoom in, getting frustrated with the whole “tool” system, wondering why my object/viewport was rotated at a weird angle and why I couldn’t fix it, and only finding tutorials that said, “once you learn the interface working in ZBrush is very fast and intuitive.” Which, while probably not wrong for most people, was less than helpful. I’m not claiming it was any good (it was awful ) but it was complete. Day one of using blender I built a full character, with limited tutorials. Personally, I would never recommend ZBrush to a beginner sculptor because of how complicated its bizarre interface and way of doing things makes the process, whereas I’ve always found sculpting in blender to be highly intuitive, even when I was know nothing beginner. I think all of this is going to be highly dependant on personal opinions and preferences. Zbrush, and infact I often make base sculpt in blender, export and import in zbrush because of the speed I achieve there and the amount of brushes I can use.
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